State of the Variance – Year Two
Variance Hammer turned two awhile back, and as I did last year, I’m going to indulge in a little introspection. This allows for the opportunity to talk about where people […]
Variance Hammer turned two awhile back, and as I did last year, I’m going to indulge in a little introspection. This allows for the opportunity to talk about where people […]
Games Workshop, as it is wont to do, has been working on a summer product rollout, with a supplement, some new kits, etc. A few images leak, certain unnamed rumors sites […]
So after reaching out to the good folks over at Frontline Gaming, I have indeed gotten some more detailed data from the Las Vegas Open. One of the analyses I […]
After taking a little break from DoM coverage to catch my breath and ponder the books, I’ve collected some of the most common issues I’ve heard discussed, as well as […]
Happy New Year from Variance Hammer. May 2016 bring you improbable strings of 6’s (except on Leadership checks). And don’t forget to work on your submissions for our custom fluff contest!
For those who prefer to get their content via Facebook, want another medium to interact with us, or want to keep up with hobby and news related posts that don’t […]
October has been a slow month here at Variance Hammer for a number of reasons – most of them life-related administrative tasks and travel. Several new posts are in the works, […]
The Craftworld Warhost detachment, in the Eldar Codex (covered here), is a great detachment. Some rules that, while tempting, are not overwhelmingly good. A good dose of flavor along with […]
There have been a couple new goals added to the Patreon campaign, focusing on projects that I think folks might find appealing: an examination of multi-player games, and a campaign […]
Variance Hammer is a little over a year old, and I thought it might be worth doing some introspection – seeing how traffic is doing, where people come from, where […]