Reviewing Doom of Mymeara: Craftworld Eldar Formations
We’ve covered the units available to the Craftworld Eldar, but the 7th Edition of 40K is well into the era of the Formation. The unit entry is only half the […]
We’ve covered the units available to the Craftworld Eldar, but the 7th Edition of 40K is well into the era of the Formation. The unit entry is only half the […]
Simulating the occasional tournament is about as close as I’ll ever come to the top tables at an event like the Las Vegas Open. When it comes down to it, I’m […]
After a somewhat uninspired showing by the Imperial units in Doom of Mymeara, we now turn to one of the two major factions in the codex, and the ones likely […]
Continuing the review of Doom of Mymeara, we now turn to the Imperial units presented in the book. The previous post, on the fluff and aesthetics of the book, can be […]
I’m a big fan of Maelstrom missions, and the use of Tactical Objectives generally. Games using them are, in my experience, considerably more dynamic and less likely to devolve into […]
I have an Eldar problem. It is known. I don’t particularly apologize for this problem, but readers of this blog will know its there – they’re one of my favorite […]
We arrive at another post searching for mobile games to help me scratch the 40K itch while I’m on the road (which is often). Previously, I’ve reviewed the excellent Deathwatch, essentially […]
A bit ago I posted an analysis of custom dice – whether folks thought the symbol should be on the six or the one, and if any of the dice […]
This review is a little bit of a departure from the “40K on iOS” series, as it’s not an attempt to capture the tabletop feel in a mobile game, but […]
As I discussed in my review of Deathwatch – Tyranid Invasion, I’ve been traveling a lot recently, and there’s something futile about painting in a Hilton Garden Inn, so instead I’ve […]