The CAD Will Not Save You
Another post on the notion of restricting army composition, to illustrate (and I’ll admit, belabor) a point: The Combined Arms Detachment (CAD), in and of itself, is not a solution. […]
Another post on the notion of restricting army composition, to illustrate (and I’ll admit, belabor) a point: The Combined Arms Detachment (CAD), in and of itself, is not a solution. […]
As Games Workshop’s remarkably useful Warhammer iOS app (I was as surprised as anyone) has reminded me, we’re at the one year anniversary of the latest edition of Warhammer 40K, following fast on […]
And here we are, at the closing of the Eldar Codex Mega-Review. We’re once more departing from statistical analysis to think more about the codex as a whole, what it […]
Having covered all the new units in the Eldar codex, we turn now to the other major change in the codex – a massive assortment of formations and detachments that […]
Rounding out the unit-centric part of the Eldar codex review, we now turn to the units we haven’t covered yet: Wraith-type units and the Avatar. It is the former that a […]
The multi-part Eldar codex review now turns to a part of the Eldar army that gets somewhat less attention (and definitely less attention with all the talk about the new […]
Taking a brief break from the Eldar Codex review for a brief musing about the new Knights Codex. They’re all Lords of War. I’m pretty sure GW is coughing meaningfully […]
Continuing with the multi-part review of the new Codex: Craftworld Eldar, which has previously touched on fluff and aesthetics, HQ choices, the Wave Serpent changes, and the myriad Troops choices […]
Having already discussed the overall fluff and aesthetics of the book, the HQ choices, and a bit on the Wave Serpent, we now turn to Part 4 of my review […]
As I’ve been writing this review, I’ve come to realize the lens through which I think it should be viewed – in relation to the backbone of the last codex, […]